﻿using QxFramework.Core;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using App.Common;

public class GameControlModule : Submodule
{
    protected override void OnInit()
    {
        base.OnInit();
        InitGame();
    }
    private void InitGame()
    {
        OpenUI("MainUI", "", 4);
        GameObject.FindObjectOfType<StageInfo>().Init();
        //MessageManager.Instance.Get<StageInfo.GameProcedure>().DispatchMessage(StageInfo.GameProcedure.Start, this);
    }

}
